Saturday, June 27, 2009

Gears of War Review

Gears of War is a 3rd person shooter developed by Epic Games and published by Microsoft Game Studios. It was first released as an Xbox 360 exclusive, and it went on to become one of the most successful games for the console. It was later released for the PC with some added content and better visuals to support the high end graphics cards.

89bf46070620ee8b497bca62256223fef2b571b1.png You play as Marcus Fenix, a former COG soldier who was imprisoned for abandoning his post, and reinstated into command and asked to join the Coalition to fight Locust. The game is quite different from most 3rd person shooters in that, it relies heavily on cover mechanics. You take cover behind various objects during firefights, and stand up to shoot and duck back out of sight.

Even in the casual setting, there is some frustration to be had. Difficulty climbs quite steeply in these sections; I felt there should have been at least one checkpoint during these parts, instead there were none.

97eb47bd16e1c02df9bba91c31f2f18f00917dcd.png The sound track is good, but it could have used more variations. Every time there an action sequence, the same music kicks in throughout the game. Granted that the game itself is not very long, yet, listening to the same tune over and over again tends to get monotonous, and however good it might be. The effects are top notch, weapons pack a punch, especially the top gun and the six-shooter. 

84828d31535846bfadd44cd4efdf8a46ddad7886.png Weapons are fun to use. I especially loved the torque bow it reminded me of Rambo. In fact, the whole game feels like a big Hollywood movie. It’s very slick and fast paced. The melee combat has some great moments. The chainsaw to the machinegun was a great idea; when you get a chainsaw kill on an enemy, the game takes over and it shows you slicing an enemy into half. As cool as this might be, it could have been implemented better, because sometimes it doesn’t work like it should.

aa2d7f203ebb17865caf8dc866f82ccd2dd316ec.png The best in the game for me are the visuals. Gears of War uses Unreal 3 engine, and it looks fantastic. I played the game in DirectX 10 mode at 1920x1200 with all settings on maximum on my EVGA GeForce 260GTX, and it looked out of this world. There is something about the art and environment though, while they are beautiful and unique, most of the game the environment is various shades of dirt. This can seem monotonous after a while. This could have used some lush green jungles as seen in Crysis. It would have looked beautiful in Unreal 3 engine.

dfa425e3f9ddca6df0d85dc172167ad96051e142.png Technically speaking, there is a nasty savegame bug that causes the savegames to disappear after exit. This happened a few times even after patching it. If you are playing offline, there is a fix, and also a way to backup the save games.

Over all it’s a fantastic experience. Gears of War is an excellent port. It has all the qualities of a good port should have and some bad ones too. Controls are very well optimized for the PC. I have no hesitation in recommending this game.

+ Graphics
+ Sound effects
+ Level design
+ Fast paced gameplay
+ Cover system
+ Weapons, especially torque bow


- Savegame bug
- Repetitive soundtrack
- Uneven checkpoints on two occasions

Verdict - Must play

Sunday, June 14, 2009

Ref Faction 2 Review

This game is a sequel to the fairly successful Red Faction. It explores the situation back on earth in 22nd century, 5 years after the uprising on Mars.

redfaction21 For 15 years Chancellor Victor Sopot has oppressed the people on Earth belonging to the Commonwealth. You play the role of Alias, a demolitions expert, who is a part of a 6 member rebel group united to put an end to the tyranny of the evil Chancellor. As you play the game, you will find that the story takes a few unexpected twists.

The gameplay is very similar to its predecessor. Geo Mod once again is in focus, and it plays a greater role. Battles take an advantage of the Geo Mod, and you are never quite safe when hiding behind a wall or a barricade, because it can be destroyed with the right kind of weapon. This makes the gameplay challenging and the battles can be quite intense at times.

redfaction23 The weapons are quite good. There are all kinds of different weapons to be had in this game. Playing with these toys is a lot of fun, especially because of the destructive environments.

But the good part is over.

This game is a PS 2 port, so the graphics seem very dull and dated. I am not really impressed with the visuals in general. The game almost looks the same as Red Faction, which was released almost 2 years ago.

There are slightly better particle effects, but that’s about it. I feel that PC gamers deserve better visuals than the dated PS 2. It feels more like an after thought and an attempt to cash on the franchise.

redfaction25 The game is more like an arcade shooter than a serious action game. It is terribly short...it can be completed in one evening without any difficulty. So PC gamers are going to feel terribly cheated out of a good shooter that they would have expected to see, after the solid content the first game delivered.

Over all, I am quite disappointed with this title. I expected some solid gameplay, but it was over before I knew it. I finished it in a matter of 6 hours of casual gaming.

Perhaps fans of the series might want to play this in the wake of the release of Red Faction Guerilla. Otherwise, there is not much to be missed.

+ Geo mod
+ Weapons are fun to use
+ Plot twists

- Short
- Dated visuals
- Feels like an arcade shooter

Verdict – Pick it up if you find it for less than $5.

Wednesday, June 10, 2009

Call of Duty: United Offensive Review

Call of Duty United Offensive is an expansion to Call of Duty. It is developed by Grey Matter Interactive. They developed games such as Return to Castle Wolfenstein and Tony Hawk Pro Skater 2.

callofdutyunitedoffensive3 The game is centered around three allied forces – United States, United Kingdom and Soviet Union. It includes some of the key battles of World War II such as Battle of the Bulge, Battle of Kursk, and the Invasion of Sicily.

Graphics are better than the original, with a heavily tweaked Quake 3 engine; explosions look superb with great particle effects. There were a few framerate issues though, but they are only few and far in between to affect the gameplay. My 7600GS AGP was able to run this game just fine at maximum settings without any problems.

callofdutyunitedoffensive7 Environments are varied, and like in the first game, you get to be a gunner on a variety of vehicles. I particularly loved the Sicily level where you get to be a gunner on the sidecar of a motorcycle and the driver navigates through the narrow streets at breakneck speed. Very exciting!

The sounds set the mood of the game, with battle cries and occasional orchestra music. There is a sound issue when using my Creative soundcard, so I had to switch to Miles 2D audio. There was a lot of crackling and static at times when I was using Creative hardware drivers to play the game. Sometimes restarting the game helped solve the problem.

callofdutyunitedoffensive6 The game is not too long, it shouldn’t take more than 6-7 hours to finish in normal difficulty mode. It keeps you hooked until the very end, just like the original. Most of the missions involve demolition, and it’s always fun to watch your hard work paying off at the end with sweet sight of everything exploding and falling to pieces.

+ Very intense action
+ Great visuals
+ Level design

- Minor technical issues with sound

Verdict: Must play

BONUS

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Sunday, June 7, 2009

Quake 4 Review

For the first time ever, a Quake game is not developed in house by id Software. Raven Software, the developers of Soldier of Fortune, were entrusted with the job of creating a new Quake game. The story continues right after Quake 2, where the unnamed marine destroyed the Makron, and the player, as a part of Rhino squad has to secure the planet of Stroggos.

scar Graphics are stunning. Shadows are very realistic and add atmosphere to the game. There are a few low resolution background textures, which stand out poorly in comparison. Indoor levels look fantastic. Player and enemy models are rich in details and fluid in movement. Doom 3 engine really shines here.

A word has be said about the hydraulics in the game. As you can see in the video (00:29), they are these elaborate set pieces, and while you cannot call them beautiful, they are awe inspiring mechanical marvels. Its fairly obvious that a lot of work went to designing these machines throughout the game. I have never played a game which had this kind of environment, where machines are so well created.

Sound quality is good, and weapons sound better than they did in Doom 3. I enjoyed using the shotgun a lot, it packs a lot of punch, and it is very lethal at close range.

Most of the weapons here are variants of the old ones, which work very well for the game, but I thought the BFG was somewhat lacking the power of its predecessors. Quake II and Quake III had better BFG. I was hoping to see a BGF that was similar to Quake III.

Vehicle section are basic, but fun, and they break up the action very well. I particularly enjoyed the mech walker level.

stroggification Perhaps the most disappointing aspect of the game is the potential that was left unexplored. About a quarter of the way through the game, the player is captured by the Strogg, and undergoes a ‘Stoggification’ process. This involves a rather gruesome bioengineering process where the limbs are severed, and mechanical counterparts are attached in their place. The brain is implanted with a neuro chip which when activated, turns the human into a Strogg. Kane is rescued just before the activation is complete, and so remains as a human with Strogg implants.

end The developers had the chance to turn the game around with this, and yet, we never get to see any real gameplay changes. There is a slight health increase, and it is now possible to read the letters on the walls, pass through some portals towards the end, but nothing much else. There are no abilities to be gained here. So, that part was disappointing. It would have made a difference between a good shooter and a great.

Overall, my reaction to this game is very positive. This is a fantastic game, albeit it does not utilize its full potential. Given that the game is very cheap and latest official patch will make the game work without the CD/DVD (that’s the kind of support I’d like to see from developers), it must be bought and played.

+ Stunning visuals
+ Lots of action
+ Plenty of weapons
+ Fairly long single player

- Missed out on better gameplay

Verdict: Must buy

BONUS

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Wednesday, June 3, 2009

Crysis Review

I believed that FPS genre has reached a point where there is not much room for innovation, especially after Portal. Crysis for me, took action FPS in a new direction.

8ae0ea98a3168733a03783d1e607acd6c05eaf3b.png Crysis is set in the year 2019. Us scientists have made some significant discoveries on one of Lingshan Islands. The North Korean government then goes on to seal the island and hold several American citizens in custody. Raptor Team, a US Army Special Forces unit is sent to rescue the scientists. This was not a war but a rescue mission. However, things turn nasty when they discover that they are not just fighting the Koreans, but extra terrestrial life as well.

As a part of the special forces unit, the player, i.e. Nomad, gets to use a nano suit. This suit gives the player the ability to use speed, stealth and strength. These functions are seamlessly integrated into the game. After a while, switching between different functions is so natural and intuitive. The suit changes the way the game is played. It can be used to employ different strategies to take out enemies. The semi sandbox nature of the game allows for a lot of freedom in the initial levels.

3579113834a4279b25c9adb6e20788d596ef4d11.png Combinations of abilities will lead to some very interesting gameplay moments. The same scenario can be played differently depending on the gameplay of choice, either use stealth throughout, or run and gun, or a little bit of both.

I would call a game immersive when I tend to keep playing and forget to quick save. This happened to me a lot in Crysis. I kept going and I never really saved. If I died, I was happy replaying from the last save point, and trying a different approach. Personally, I have not had that kind of immersion in a very long time.

Let me make this very clear, this is not Far Cry with better visuals. Far Cry is a good game, but this is way better. I played this game on hard difficulty, and I found it to be challenging and fun.

1f5f82decf24ce9929dff86712cb4dd95d1a6b57.png Visuals in this game are stunning. They are much talked about, and rightly so. In my opinion, this is the best looking game on the PC yet. I played the game on Core2Quad 2.66GHz, 4GB DDR 800, GeForce 260GTX and Acer 24” widescreen. The game ran quite smoothly on high settings at 1920x1200, with 2xFSAA. There were times when the framerate took a hit, but that was a very occasional snag. Overall, it was very satisfactory, and I am glad I waited for as long as I did to play it. I was tempted to play the game on THIS machine, but I would not have had the same experience.

The game is not all about the visuals though. They play a huge part in the experience, but there are plenty of features which make it fun. I cannot recommend playing it on a machine which meets the minimum requirements, but to be honest, it can still be enjoyed on low settings.

Sound effects through out the game are solid. Weapons, vehicles sound effects are well done.

There are good number of weapons; assault rifles, sub-machine guns, pistols, LAWs, shotguns, miniguns, sniper rifles, gauss rifles, an Alien energy-based mini-gun. Most of the weapons can be customized with silencers, scopes, laser light etc.

03d688720d62da75a54c2073c17fc85ca533a4c9.png Vehicle sections are also very well done. I didn’t use a whole lot of vehicles except tanks, but when I did use them, they were smooth and easy to handle.

If I absolutely have to criticize this game, then yes, all is not perfect. I found the voice acting to be very inadequate, especially the repetitive taunts of the Korean soldiers. It was just…lame. The AI can be a little erratic at times, although this is really not a concern, just nitpicking.

a5d1771251847e7c3ce85c377aabca40dd81bd3c.png The finals levels of the game are not as good as the rest. They are more confined, and do not offer a lot of freedom. Comparatively, I did not enjoy them as much.

The VTOL aircraft was hard to handle. That’s not something I enjoyed. It could have been a lot better.

Now, that’s out of the way.

I have to ask myself, is this the best single player game I played so far? Yes. Undoubtedly. I am so surprised to hear gamers complain about Far Cry being better. It makes me wonder if they even played the same game, because the improvements are so obvious that such a statement seems ludicrous.

I am glad PC gamers had a chance to play an exclusive, something that did not happen for a very long time.

Crysis gets two thumbs up.

+ Fantastic visuals
+ Great level design
+ Nano suit
+ Weapons
+ Vehicles
+ Sound effects
+ Made me forget to quick save

- Voice acting
- Weak story
- Final levels are not as good
- VTOL could have been better

Verdict – Fantastic, groundbreaking and an absolute must-have for all PC gamers.

BONUS

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Crysis 1Crysis 2 Crysis-Concept-1352

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Tuesday, June 2, 2009

Desperados: Wanted Dead or Alive Review

Desperados: Wanted Dead or Alive belongs to the subgenre of tactical strategy. Such games have enjoyed success in Europe, but not so much in North America.

desperadoswanteddeadoralive2 Although this game is called a Commandos clone; I do not think so, just as Crysis is not a clone of Far Cry. It has taken the elements of Commandos and perfected them. The setting helps show off these innovations.

The story is set in New Mexico, 1881. Many trains have been robbed the last few months by a bandit called "El Diablo". The railroad company has offered a bounty to anyone who can stop El Diablo. Bounty-hunter John Cooper accepts the task, despite the objections of bad-tempered Marshal Jackson, but soon learns the mission is not as simple as he first assumed.

desperadoswanteddeadoralive3 He then decides to enlist the help of his old friends. The initial missions involve rounding up the gang members – Sam, Doc and Kate, each of who have tutorial missions. These missions are integrated quite well into the rest of the missions and they do not feel disconnected. Later in the game, two more characters – Sanchez and Mia - become allies, making it a total of six characters.


Each characters have unique abilities. The game does not impose stealth as heavily as Commandos did, this leaves a lot of room for different strategies. It is not necessary to maintain cover at all times, so Sam’s shotgun and Cooper’s colt come in handy often. The other characters have decent weapons as well, except Mia, who has a blowpipe, which I was not very useful.

desperadoswanteddeadoralive5 I found that I did not use certain skills all that often. For example, Kate can blind enemies using her mirror, and I did not use this in the game anywhere but in the tutorial. Same goes for Doc’s balloon.

Copper is the protagonist, but he is not expected to do all the work in the game. Each character plays an important role, and its not as if they are useful at the very end to blow something up. It is possible to chose a certain character to perform majority of the tasks, but ideally, the game becomes a lot more interesting when all possibilities are explored.

Quick action comes in very useful when there are multiple enemies to take out, and multiple characters to control. What this does is, help you assign an action to each character, and “save” the action. This action can be performed quickly at the press of a button. Very neat feature.

desperadoswanteddeadoralive7 Level design is fantastic that way. It is challenging without being frustrating. I never had to spend too much time trying to figure out a way, because often, there is not just one way to accomplish tasks. Of course, this game has the Commandos syndrome too, in that, if you need to blow up a bridge, you will need Sam to do it for you. The story involves travelling through the American west, Mexican haciendas, and heavily guarded prison fortresses, providing a lot of variety. There are also night and day missions, so the strategies employed will be vastly different. The game contains 25 levels in all, and it takes a while to complete them.

Enemy AI is fairly intelligent. There are vision cones to see the field of vision. Green indicates all is well and the enemy saunters around. Once suspicion is aroused, the cone changes to yellow and the enemy scans in all directions frantically to find you. This gives you a clear indication of the situation at hand.

Visually, the game is stunning. The artwork is beautiful, the detail that has gone into it is amazing. Graphics are in 2D, and I got the feeling that a 3D engine would have done more justice to the excellent style in the game. Zooming in would make the game a lot pixelized, so this is not recommended, but it is sometimes useful.

desperadoswanteddeadoralive8 Cut scenes, voice acting and sound deserve a worthy praise. The story is very well told and all the characters sound authentic. Sounds in the levels are very well done. Night time levels have crickets chirping, and water cascading and so on, which add atmosphere to the levels.

Anyone who has played and enjoyed Commandos should definitely play this. Its fantastic and will give your money’s worth.

However, this game, like all others in the genre, has a high learning curve. I cannot imagine a casual gamer putting in the time and effort to plan each move to complete a huge level. Its not a fast paced game at all. It is meant to be enjoyed for a long time, not something that can be casually beaten.

+ Excellent level design
+ Beautiful artwork
+ Challenging yet fun gameplay
+ Quick action

- High learning curve

Verdict – Excellent.

Bonus

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AMAZON

Saturday, March 21, 2009

Call of Duty 2 Review

A sequel to the 2003 game, Call of Duty 2 tells the story of three soldiers from different parts of the world – Russia, UK and US, fighting against the same enemy – Nazi Germany.

Call of Duty 2 takes the high standards higher. The campaign is more visceral and engaging. Although the core gameplay aspects remain the same, some minor changes go a long way in making the game more immersive.

You are only a soldier in a group fighting against odds in the midst of heavy battle, there are no one man army missions, and you are always a part of a platoon. This gives you the feeling of being a small part in a great battle.

You begin your campaign in Russia as a private in the Russian army fighting to regain control of Stalingrad. Once you capture the city hall from German army, you move on to the British operation in Africa. You attack the Germans in tanks and race through the narrow streets of Tunisia in an armored car evading the Panzerfaust, and then a final mission in Amaye sur Seulles will see the end of the British campaign.



The American campaign begins in frenzy on the D-Day, not at the Omaha beach in Normandy (Medal of Honor: Allied Assault, remember?), but at the foot of steep cliffs of Pointe du Hoc in Normandy, France. You are a part of United States Army Ranger Assault Group in Operation Overlord. You have to scale the cliffs and gain the control of the 155mm guns. This for me was the best part of the game. It was truly epic.

The visuals and sound ensure that you are completely immersed in the game. At high settings the game looks amazing. Particle effects, explosions and rain have been greatly improved using the proprietary graphics engine. The game has native widescreen support, so there is no need to resort to user created patches. Character models look great, and the animations are very smooth. Soldiers don’t appear to glide like they did in the previous game.

Level design is top notch. Environments in different parts of the world have been created with a great detail. The sand covered deserts in Libya and Egypt, icy streets of Russia and the ruined cities in France are outstanding.

Sound increases the intensity of the battle. The weapons sound really sharp and the score is very moving. You can hear soldiers screaming and taunting, and the sound of explosions create a great atmosphere. The Battle for Hill 400 level comes to mind; it begins with a battle cry and the allies charging to take on the Germans. The game puts you in a war movie.

Each level begins with real World War II footage and all the battles are factual. You get to read the diary entries of the character before each mission. It shows the work the developers put into the game to make it as real as possible.

Gameplay has received some minor tweaks. Unlike most other games, there is no concept of health packs. When you are hit by an enemy, your vision is blurred, and it turns red. You need to find cover quickly to recover. I was initially surprised and not sure if I liked it. After having played for a few minutes, I realized I didn’t have to worry about getting health packs, and I could concentrate on the action instead.

The save mechanic in the game is different too. You don’t ever have to save your game, the game does this for you – it’s a checkpoint system. When you start the game, you don’t have to look through a save game menu, you just hit resume game and you are done. While I am not such a fan of not having Quick Save, I think in this game, it works perfectly, because there are no frustrating parts that would require you to play over and over. The pacing is just right.

I played the game on hard difficulty, and the enemy AI presents quite a challenge, so you don’t ever want to rush into a fight. Instead you take cover, flank the enemy, use smoke grenades etc. The friendly AI is also very helpful and they often rescued me from tight spots

Perhaps the only negative aspect that I can think of is the infinite soldier spawn. There are times when you have to advance in battle or else enemies keep spawning endlessly. You could be crouching behind a wall and kill hundreds of soldiers, and unless you move forward, they keep coming at you. This will not spoil your experience by a long way, but I expected something more than the age old infinite enemy spawn trick.

The campaign is about 15 hours long at Hard difficulty setting. This game deserves to be played by all FPS gamers. It is an amazing experience.


+ Great graphics
+ Some innovative gameplay changes
+ Excellent friendly and enemy AI
+ Sound
+ Level design

- Infinite enemy spawn

Verdict - Must Play!

Bonus

Free Image Hosting at www.ImageShack.us
Free Image Hosting at www.ImageShack.us